Unreal Engine Code & Gameplay Systems Reviewer
Job Description
Work at IXO
Apply your experience in Unreal Engine development to paid work at IXO. You will develop realistic evaluation examples and review AI responses for technical correctness, clear reasoning and practical usefulness. The work calls for explanations that identify the actual defect or trade-off and show how a better answer would address it.
Responsibilities
• Evaluate Unreal C+• and Blueprint examples for correct UObject lifetime, reflection and architecture.
• Assess networking and gameplay patterns involving replication, Gameplay Ability System and Enhanced Input.
• Review Niagara, Nanite, Lumen and Chaos use, together with builds, packaging and platform setup; explain lifetime, collection and replication-order defects.
• Record the assumptions, supporting evidence and corrections needed for another specialist to follow your review.
Experience and expertise
• Professional background of at least 6 years in Unreal Engine development on shipped titles.
• Practical depth in Unreal C++, the reflection system, and UE5 systems.
• A thorough understanding of replication, multiplayer architecture, and Gameplay Ability System.
• Experience with at least one shipped game or large interactive product on Unreal.
• Ability to work confidently with Visual Studio/Rider and Unreal's build tooling.
• Familiarity with consoles, mobile, or VR/AR Unreal targets is an advantage.
Working arrangements and pay
Remote work in these eligible locations: USA, UK, Canada, Germany, Australia. Planning availability: Flexible, 10-25 hours/week. IXO will confirm the actual start and schedule before acceptance. Compensation is $85 • $145/hr USD. The agreed rate, delivery requirements and review criteria are confirmed before work begins.