Software Expert (3D & Graphics)
Job Description
The creative industries, from game development to animation, are ripe for AI-driven innovation. As a Software Expert (3D & Graphics), you will guide AI in understanding and generating code for complex 3D modeling, rendering, and graphics tasks, enabling it to assist artists and developers in bringing digital worlds to life.
Key Responsibilities
Evaluate AI-generated scripts and plugins for 3D software like Blender, Godot, and Unity, ensuring functional correctness and creative intent.
Assess AI's ability to create and manipulate 3D models, textures, animations, and scene graphs.
Provide expert feedback on AI-generated code for graphics programming (e.g., OpenGL, Vulkan, DirectX) and shader development (GLSL, HLSL).
Create specialized training data for tasks such as procedural content generation, rigging, rendering pipelines, and visual effects.
Debug and refine AI-generated code for performance optimization in real-time 3D applications and offline rendering.
Analyze AI's understanding of geometric algorithms, computer vision principles, and artistic workflows in its code outputs.
Ideal Qualifications
5• years of experience in 3D graphics, game development, or digital content creation.
Expert proficiency in at least one major 3D software (e.g., Blender, Maya, 3ds Max) and its scripting API (Python).
Strong experience with game engines like Godot or Unity, including Cscripting or GDScript.
Familiarity with graphics APIs (OpenGL, Vulkan, DirectX) and shader languages (GLSL, HLSL).
Understanding of 3D math, linear algebra, and computer graphics algorithms.
Experience with image manipulation software (e.g., GIMP, Photoshop) and their automation capabilities is a plus.
Project Timeline
Start Date: Within 2 weeks
Duration: 4-6 months, with potential for extension
• Commitment: 15-25 hours/week
Bring AI to the forefront of 3D graphics and creative development!