Blender Artist
Job Description
Build and refine 3D assets while documenting the decisions and technical steps behind the work.
What you will do
• Create models, textures, animation or rendered assets in Blender and suitable supporting tools.
• Document scenes, asset pipelines and reproducible production methods.
• Diagnose rendering errors, improve performance and resolve technical production issues.
• Deliver organized assets and respond to review feedback asynchronously.
Required background
• 1–3 years of professional work in 3D design, modeling, animation or a related area.
• Strong Blender skills and depth in at least one of hard-surface or organic modeling, UV/texturing, Cycles/Eevee lighting and rendering, animation or procedural methods.
• A relevant digital arts, animation or game-design degree, or equivalent professional experience or portfolio.
• Independent problem-solving across creative and technical tasks.
Location and eligibility
• Remote work; country restrictions are not stated.
Availability
• Project-based asynchronous work over approximately 2–3 weeks, with 10–20 hours per week for accepted assignments.
Pay and engagement
Per project; fee agreed before work
Payment is for the agreed project. The fee and acceptance requirements are confirmed before you begin.
Amounts are in USD. The applicable rate or fee and work requirements are agreed before you begin.